The games are all exceedingly well-written, the worlds they create immersive and engaging. If sailing isn't waving your flag, you can delve into the gothic world of blood-sucking in Choice of the Vampire, test your skills at high-court socialization in Choice of Romance, or even see how you fare as a flying fire-breather in Choice of the Dragon. The game reminds you that you'll do better if you stick to choices that play to your abilities. How much you can accomplish depends on a graph of your abilities which you help build early in the game by answering a few questions. It's not all work, though, as the game is broad enough to allow you time to socialize and even settle down with a spouse, should you so desire it- and if your skills allow for it. Choice of Broadsides, my favorite, places you in a Master & Commander -esque world of sailing and swashbuckling, struggling to advance your career without losing your honor (or your life). Selecting one moves the game forward, and the narrative changes accordingly. Instead of typing in commands to direct the game, as with earlier text adventures, you're given a list of choices after every scenario. The small development house has published six games so far, each one simple in format but wonderfully immersive in its construction. If you remember Choose-Your-Own-Adventure books from your childhood, you'll be familiar with the format of every Choice-Of game out there.
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